Its the kill! one shot one kill!
Insta-Kill is a power-up found in every Nazi Zombies map. It lasts for 30 seconds and enables every player to kill any zombie in one hit until the power-up runs out. Insta-Kill's icon is a skull. The Demonic Announcer will say "Insta-Kill" (except in Nacht Der Untoten, where there are no voices) once someone gets it. A "vanishing" sound is heard when the power-up has expired. Many players prefer to use a knife or grenades when Insta-Kill is running so they do not waste ammo. The knife is also preferred because players earn 130 points per knife kill, rather than the usual 60-100 with other weapons. If it is dropped by a dead zombie, players will try to get it once they get the chance or one player runs for it while others cover him/her.
Carpenter Repair
Carpenter is a power-up found on the Zombie map Der Riese, in Call of Duty: World at War. In Call of Duty: Black Ops, it is found in all maps except for Dead Ops Arcade. When collected, the Demonic Announcer will say "Carpenter" and it will completely board up all of the windows on the map. Carpenter also awards a 200 point bonus to all players when it has finished boarding the windows. It is symbolized by a floating hammer.
Max ammo!
Max Ammo is a power-up in the Nazi Zombies game mode. It is represented in-game by an ammo can, which emits an eerie green glow (as all power-ups, excluding Death Machine, do). The power-up, as the name suggests, gives all players the maximum ammunition possible to obtain for whatever weapon the players are carrying.
In Shi No Numa and Der Riese, Bouncing Betties will be replenished. Note that you must have one Bouncing Betty, as Max Ammo will not replenish Bouncing Betties if you don't have any left. In Call of Duty:Black Ops, if you have bought claymores, regardless of how many you still have, they will be replenished after a Max Ammo.
In Shi No Numa and Der Riese, Bouncing Betties will be replenished. Note that you must have one Bouncing Betty, as Max Ammo will not replenish Bouncing Betties if you don't have any left. In Call of Duty:Black Ops, if you have bought claymores, regardless of how many you still have, they will be replenished after a Max Ammo.
Kaboom Nuke!
The Nuke, of Nazi Zombies, is a power-up that can be picked up and gives the player who picks it up another grenade in Dead Ops Arcade. It kills every zombie currently in the map when a player gets it. The icon is a nuclear bomb. When picked up, the screen will flash white and blind the player for about one second. In every map except the World at War version of "Nacht Der Untoten", the demonic announcer will say "Kaboom", as the zombies are killed by the Nuke. Also, each player (that is not downed) will be given 400 points once it has killed all the remaining zombies. Players value this power-up since it gives them time to do things before more zombies come. Try to get it as soon as possible. There is an achievement called Weapons of Minor Destruction (only on Shi No Numa) that is given to a player or players in the same Nazi Zombies game when they use the Nuke only to kill the last Zombie of the round. In Dead Ops Arcade, the nuke is used as grenade, and falls from the sky resulting in death of every zombie on the arena.
Double points 2x
Double Points is a power-up found in every Nazi Zombies map
Deathmachine in Five!
Death Machine Console codename minigun_sp (Campaign, only available in "Vorkuta") minigun_mp (Multiplayer) minigun_zm (Zombie Mode only available in "Five" , Call of the Dead and Ascension)
Damage 80-80
Magazine Size 499 rounds (MP), 999 rounds (SP), unlimited, lasts for 30 seconds (ZM)
Unlocked at 1
Cost (Black Ops) Care package
Cost (Nazi Zombies) Power-up
Starting Ammunition 999 (SP), 499 (MP)
Maximum Ammunition 999 (SP), 499 (MP)
Reload Time None
Rate of Fire 1200 RPM (Normal)
Range (explanation) Long
Recoil Low
Penetration High
Fire Mode Automatic
Sale
Fire Sale Appears in Call of Duty: Black Ops Affiliations Zombies Status Power-Up The Fire Sale is a power-up that first appears in Call of Duty: Black Ops in the maps Kino der Toten, "Five", Ascension and Call of The Dead. This power-up is very helpful if any player just died, looking for better weapons and/or are running low on points. However, it can distract some players who only focus on using a box and leave them unaware of a mass of zombies running towards them. It is also more likely to drop in the middle of a round when it's dangerous to focus on gambling at the box. Out of all the power ups, this one is the rarest drops to find (other than Bonfire Sale which only appears on Five under certain circumstances, or the Random Perk Bottle, which is available on Ascension and Call of the Dead under similar circumstances).
Bonfire Sale
Bonfire Sale is a special power-up that is only obtainable in the Nazi Zombies map, "Five" by killing the Thief before he can steal anybody's weapons. The Bonfire Sale won't drop if a Nuke or Insta-Kill was used to kill the Thief. When playing in Solo, you can aquire the Bonfire Sale by killing the Thief with a Death Machine. A Bonfire Sale reduces the price of the Pack-a-Punch Machine from 5000 points to 1000 points, and links all of the teleporters to the Pack-a-Punch Machine regardless of the DEFCON level.
Random Perk Bottle
"Random Perk Bottle," or more commonly known as "Mystery Cola" or simply "Bottle," is a new power-up featured in the Zombie maps Ascension and Call of the Dead. It appears as a glowing bottle similar to a Perk-A-Cola or Molotov Cocktail. During Space Monkey rounds in Ascension, monkeys will attempt to destroy the Perk-a-Cola Machines. If all of the monkeys are killed without damaging a perk machine, the player will be awarded with a Perk Bottle along with Max Ammo. In Call of the Dead, the Bottle, alongside a Death Machine (or Wunderwaffe DG-2), appears if George A. Romero is neutralized (V-R11 excluded). The Random Perk Bottle power-up gives all living players a random perk at no cost to the point total, making it a hit-or-miss power-up.