Wunderwaffe DG-2
"Good old fashioned lightning gun, sweet!" — Tank Dempsey
Wunderwaffe DG-2 Damage Infinite with a maximum of 10 kills per shot (24 when pack-a-punched in World at War only)
Magazine Size 3 charges (6 when Pack-a-Punched)
Cost (Nazi Zombies) 950
Starting Ammunition 15 extra charges (30 when Pack-a-Punched)
Reload Time 6 seconds (4.7 seconds when Pack-a-Punched)
Range (explanation) 300-600m
Recoil Medium
Penetration Very low
Fire Mode Automatic
Used by All Teams
Raygun
Ray Gun Damage 1000 (Direct hit) 1500-300 (Splash)
Magazine Size 20 blasts (40 Blasts when Pack-a-Punched)
Cost (Nazi Zombies) 950 (Mystery Box)
Starting Ammunition 160 (200 when Pack-a-Punched)
Reload Time 3 seconds
Rate of Fire 181 RPM
Range (explanation) Infinite
Recoil Low
Penetration Small
Fire Mode Automatic on consoles, Semi-Automatic on iPhone
Used by All teams
V-R11/Human maker
V-R11 Damage None (turns zombies into humans)
Magazine Size 3 (6 when Pack-a-Punched)
Cost (Nazi Zombies) 950 (Mystery Box)
Starting Ammunition 9 (18 when Pack-a-Punched)
Reload Time 3.6
Range (explanation) 300 - 600 miles
Recoil Medium
Penetration Very low
Fire Mode Semi-automatic
Used by All Teams
Monkey Bomb
Monkey Bomb Magazine Size N/A
Cost (Nazi Zombies) 950 (Mystery Box)
Starting Ammunition 3
Maximum Ammunition 3
Reload Time N/A
Rate of Fire Single
Recoil N/A
Fire Mode Thrown
Used by All teams
Thundergun
Thundergun Damage Infinite/Zero (a close range direct hit will always be a kill, from mid-long range zombies will only be thrown backwards with zero damage)
Magazine Size 2 (4 when Pack-a-Punched)
Cost (Nazi Zombies) 950 (Mystery Box)
Starting Ammunition 12+2 (24+4 when Pack-a-Punched)
Reload Time 2 seconds unloaded
Rate of Fire 100 max
Recoil Very low
Fire Mode Semi-automatic
Used by All teams
Winter's Howl
Winter's Howl Damage Random: When fired, some zombies are incased in a block of ice that will instantly kill them. Any zombies not encased in ice are temporarily slowed down.
Magazine Size 6 blasts (9 when pack-a-punched)
Cost (Nazi Zombies) 950
Starting Ammunition 24 extra blasts (36 when pack-a-punched)
Reload Time 3.8 seconds
Rate of Fire 181 max
Fire Mode Semi-automatic
Used by All teams
Gersch Device
Damage Infinite
Cost (Nazi Zombies) 950 (mystery box)
Starting Ammunition 3
Maximum Ammunition 3
Range (explanation) Whole Map
Fire Mode Thrown
Used by All Teams
Matryoshaka doll
Matryoshka Doll Cost (Nazi Zombies) 950
Starting Ammunition 3
Maximum Ammunition 3
Recoil None
Fire Mode Thrown
Used by All teams
Bowie knife
Bowie Knife Console codename bowie_knife_zm
Damage 1000+(150)
Cost (Nazi Zombies) 3000
Starting Ammunition Infinite
Maximum Ammunition Infinite
Range (explanation) Melee
Fire Mode Melee
Used by All teams
Sickle
Sickle Damage 1000+(150)
Cost (Nazi Zombies) 3000
Starting Ammunition Infinite
Maximum Ammunition Infinite
Range (explanation) Melee
Fire Mode Melee
Used by All teams
AK74u
AK74u Damage 35-20 (MP)
Damage Multipliers Head: 1.4, Body: 1, Limbs: 1
Magazine Size 30 (45 Extended Mags) (SP,MP), 20 (Z)
Tier 7
Unlocked at Level 17
Cost (Black Ops) 2000
Cost (Nazi Zombies) 1200
Starting Ammunition 90 (MP)
Maximum Ammunition 300 (SP), 240 (MP)
Reload Time 2.1 loaded, 2.8 unloaded
Rate of Fire 750 RPM
Recoil Moderate, Low (With Grip)
Penetration Low
Fire Mode Automatic
Used by Viet Cong, Soviet Armed Forces (Spetsnaz)
Scavenger Sniper
Scavenger Damage 5660 (11320 when Pack-a-Punched)
Magazine Size 3 (6 when Pack-a-Punched)
Cost (Nazi Zombies) 950
Starting Ammunition 15 (30 when Pack-a-Punched)
Fire Mode Bolt-action
Mp40
Damage 85 (1 SP), 85-19.7 (UO SP), 45 (1 MP), 48-16.8 (UO MP), 50 (Melee)
Magazine Size 32 rounds
Maximum Ammunition 320 rounds
Reload Time 2s mid-magazine, 2.44s dry
Recoil Low
Fire Mode Automatic
Witch weapon does the zombie's use???
The zombie's use BRAAAIS...
You can use it too but you need hacks for that weapon.
You can use it too but you need hacks for that weapon.